FIRE
4
7Mild Turkey
ATK:
1000
DEF:
2000
View:
2919
[ Pendulum Effect ] Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). [ Monster Effect ] ''The taste of victory will bowl you over.''
Mild Turkey — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 49 · Meta: provisional
- Primary role: Material body · Secondary: Combo enabler
Why it scores here
Mild Turkey is a Level 4 FIRE body with solid material utility for Fire King and other FIRE-centric decks, but generates no independent advantage or disruption. The card's pendulum effect adjusts scale via die roll (a utility tool only), and its monster effect is flavor text. It appears in 23 recent decks, primarily as a searchable plug-in body in Fire King (30.4%), with secondary homes across nine archetypes including Snake-Eyes and Diabellstar. Lacking combo evidence, guides, or standalone value, it scores as a serviceable filler piece: efficient to run in FIRE decks but neither a synergy driver nor a resilient payoff.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Appears in 23 decks with Fire King as primary home (30.4%), but has no tutoring effect and risks being stranded outside FIRE contexts; searchable via Fire King Island/Sanctuary. (observed) |
| Combo & Conversion | 15 | No independent combo generation; the pendulum scale effect is utility only and the monster effect is flavor text; zero combos in evidence. (verified) |
| Resource Economy | 35 | Provides no card advantage, refuel, or GY recovery; acts as a filler body slot (roughly card-neutral, often net −1 versus engine pieces). (inferred) |
| Effect & Interaction | 5 | No disruption, negation, or removal capability; is a pure material/utility piece. (verified) |
| Material Utility | 65 | Clean Level 4 FIRE Winged Beast; serviceable as Synchro/Fusion material in FIRE decks and as general body fodder, especially within Fire King lines. (observed) |
| Resilience & Flexibility | 25 | No protective effects or recovery; vulnerable to standard disruption; die-roll scale reduction introduces unreliability to pendulum positioning. (inferred) |
| Deck-Building Efficiency | 70 | Runs 1–3 copies per deck (most commonly 2) with no archetype lock or garnet risk; free-roll status in FIRE decks with available slots. (observed) |
Calculation
Weight profile: Material body primary role. Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 FIRE body for FIRE-centric pendulum decks
- Appears in nine distinct archetypes (Fire King, Snake-Eyes, Diabellstar, Horus, Resonator, and others)
- No deckbuilding locks or garnet risk; supports 1–3 copies smoothly
- Pendulum scale provides zone flexibility (not a pure monster-zone plug)
Weaknesses
- No independent card advantage or combo generation
- Pendulum effect is utility only (die-roll scale adjustment does not enable additional value)
- Low ATK (1000) and no protective effects; vulnerable to standard disruption
- No recovery mechanism or resilience against negate/removal
- Die-roll mechanics introduce unreliability compared to fixed effects
Counters / choke points
- Any targeted negate or removal of Pendulum/Monster card
- Deck disruption targeting Fire King engine (makes this card stranded)
- Floodgates that lock out Pendulum Summoning
Best use
Searchable Level 4 FIRE body / Pendulum-zone filler for FIRE synergy. Decks: Fire King (primary), Snake-Eyes, Diabellstar, Horus. Suggested copies: 2.
Evidence & gaps
- Verified: Card is Pendulum Normal Monster with Level 4, Pendulum Scale 7, FIRE attribute, Winged Beast race, 1000 ATK / 2000 DEF; Pendulum effect: Once per turn, roll a die and reduce scale by that number (min. 1); Monster effect is flavor text only: 'The taste of victory will bowl you over'; Appears in 23 recent decks (2023–2024); no combo data supplied (combo data: 0); not a top card; No hand trap, tech, or floodgate role tagging
- Observed: Primary home is Fire King (7/23 decks, 30.4%); secondary homes across nine archetypes; Runs 1–3 copies per deck, most commonly 2 copies; High co-deck rate with Fire King core pieces (Sacred Fire King Garunix, Legendary Fire King Ponix, Fire King High Avatar Kirin, Fire King Avatar Arvata, all 73.9%); Appears in main deck only; not sidedecked in any observed deck
- Inferred: Card is likely searchable via Fire King Island, Fire King Sanctuary, or similar FIRE tutor effects (not by its own text); Used as Level 4 FIRE body for Synchro material, Fusion material, or general body fodder in FIRE decks; Pendulum effect (die-roll scale adjustment) is utility for Pendulum-zone flexibility but generates no advantage; No independent combo generation; card acts as a filler body slot rather than a synergy driver; Generic utility across FIRE archetypes (Fire King, Snake-Eyes, Horus, Resonator) suggests FIRE typing is the primary draw, not archetype-specific synergy
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify whether this card drives or enables real combo lines No guides supplied — no human context on its intended role or meta positioning No usage statistics (StatisticsCard) — archetype inclusion % and typical-copies are limited to deck sample (n=23, small); cannot calibrate across larger historical sample No banlist token — assumed 3 copies (unlimited format status) No combo power index data — cannot measure relative combo strength when this card is present in boards






